Complete CAD Platform: From Design to Manufacturing
Class-A Surfacing • Reverse Engineering • Advanced Meshing

Professional end-to-end workflow powered by proprietary CAGD kernel. RapidSurf covers the complete product development cycle: create Class-A surfaces, reverse engineer from scans/meshes, and generate production-ready meshes for 3D printing, simulation, and manufacturing.

🎨 Class-A Surfacing - G2 Continuous Surfaces
🔄 Reverse Engineering - Mesh-to-Surface + Point Data Fitting
🔷 Advanced Meshing - Create, Edit, Convert for Manufacturing
💰 $599 - Complete Workflow, One Price
RapidSurf Surface Creation

Why Choose RapidSurf?

Five game-changing advantages: Complete CAD workflow from concept to manufacturing

🚀

Proprietary Mathematical Kernel

Not based on commercial third-party kernel libraries

RapidSurf features a custom-built CAGD (Computer-Aided Geometric Design) kernel developed from scratch. This gives us:

  • Fast & Flexible: Optimized algorithms without legacy overhead
  • Full Control: Direct access to core mathematics for custom solutions
  • Rapid Innovation: Add new features without third-party dependencies
  • Adaptable Architecture: No bloated libraries—just what you need

While competitors license expensive commercial kernel libraries, we built ours. You get the benefits: faster performance, lower cost, greater flexibility.

Class-A Surfacing Specialist

Designed specifically for high-quality surface modeling

RapidSurf is purpose-built for Class-A surfacing—the gold standard in automotive, aerospace, and industrial design:

  • G2 Continuity: Curvature-continuous blending for flawless surfaces
  • NURBS Excellence: Industry-standard precision with advanced fairness tools
  • Intuitive Workflow: Complex surface operations made simple
  • Real-time Visualization: See curvature analysis and quality in real-time

Most CAD tools are solid modelers with surface tools bolted on. RapidSurf does surfaces first, surfaces best.

💎

Affordable for Everyone

Professional power without enterprise pricing

Commercial CAD software costs $3,000-$10,000+. RapidSurf brings professional Class-A surfacing within reach:

  • Business License: $599 one-time perpetual license
  • Student/Educator: $199 for academic use
  • No Subscriptions: Pay once, own forever
  • Full Features: No crippled "lite" versions—you get everything

Perfect for small businesses, freelancers, startups, and students who need professional tools without breaking the bank.

🔄

Reverse Engineering

Transform scans, meshes, and point clouds into editable CAD surfaces

RapidSurf provides professional reverse engineering capabilities for converting physical or digital models into parametric surfaces:

  • Mesh-to-Surface: Convert quad-dominant meshes to G1 continuous B-spline surface patches
  • Point Data Interpolation: Create surfaces that pass through 3D point sets from scans or measurements
  • Point Data Fitting: Best-fit surface approximation for noisy or dense point data with tolerance control
  • Quality Analysis: Zebra stripe visualization to verify surface smoothness and continuity

Bridge the gap between physical parts, 3D scans, mesh models, and parametric CAD. Perfect for reverse engineering, scan-to-CAD workflows, and converting digital sculpts to manufacturable surfaces.

🔷

Advanced Meshing

Create, edit, and convert meshes for 3D printing, simulation, and manufacturing

RapidSurf delivers professional meshing capabilities that complete your design-to-manufacturing workflow:

  • Mesh Creation: Import OBJ/STL files or generate high-quality meshes from NURBS surfaces
  • Mesh Editing: Advanced smoothing for individual vertices or entire mesh with quality optimization
  • Topology Conversion: Intelligent triangle↔quad conversion with planarity and aspect ratio control
  • Downstream Ready: Export production-ready meshes for 3D printing, FEA simulation, animation, and CNC machining

Complete the loop: design with Class-A surfaces, reverse engineer from scans, and generate optimized meshes for every stage of product development and manufacturing.

🎯 Currently in Beta Testing

RapidSurf is in active beta development. The 30-day free trial gives you full access to all features. Full commercial licenses will be available soon—join our beta program now to get early access and help shape the future of affordable Class-A surfacing software.

Try Beta Now - 30 Days Free

RapidSurf Professional Capabilities

Complete CAD platform: Class-A surface modeling • Reverse engineering • Advanced meshing for end-to-end product development workflows

🔄 Mesh-to-Surface Conversion

Convert quad-dominant mesh models into G1 continuous B-spline surface models. Perfect for reverse engineering, scan data processing, and converting polygon models to manufacturable parametric surfaces.

🎯 Quad-Dominant Mesh to G1 B-spline Surfaces

RapidSurf automatically converts quad-dominant meshes into smooth, tangent-continuous B-spline surface patches. This powerful reverse engineering capability transforms polygon models from 3D scanning, mesh modeling software, or other sources into editable parametric surfaces suitable for manufacturing and further CAD operations.

  • ✓ Automatic Topology Analysis: Intelligent detection and processing of quad-dominant mesh structure
  • ✓ G1 Continuity: Tangent-continuous transitions between adjacent surface patches
  • ✓ High-Quality Fitting: Precise surface approximation with minimal deviation from original mesh
  • ✓ Zebra Stripe Analysis: Built-in quality verification to ensure smooth, fair surfaces

📸 Real-World Conversion Examples

See the power of mesh-to-surface conversion with these production-quality results. Each example shows the original mesh model, the converted B-spline surfaces, and zebra stripe analysis for quality verification.

Stanford Bunny Model

Complex organic shape with smooth curvature transitions demonstrates excellent surface quality and G1 continuity across patches.

Original Mesh Model

Bunny Original Mesh

B-spline Surface Result

Bunny B-spline Surface

Zebra Stripe Analysis

Bunny Zebra Analysis

Smooth zebra stripes confirm excellent surface quality and G1 continuity

Automotive Part Model

Complex automotive geometry with mixed curvature regions showcases the algorithm's ability to handle challenging industrial shapes.

Original Mesh Model

Car Original Mesh

B-spline Surface Result

Car B-spline Surface

Zebra Stripe Analysis

Car Zebra Analysis

Continuous stripes across panel transitions verify G1 quality

Human Head Model

Highly detailed organic form with subtle surface variations demonstrates precision fitting and smooth continuity preservation.

Original Mesh Model

Head Original Mesh

B-spline Surface Result

Head B-spline Surface

Zebra Stripe Analysis

Head Zebra Analysis

Clean zebra patterns confirm high-quality surface reconstruction

🔷 Meshing Capabilities

Professional mesh creation, manipulation, and conversion tools for advanced surface modeling workflows. Import meshes, create meshes from surfaces, and convert between triangle and quad topologies.

🚀 Next Beta Release: These meshing capabilities will be available in the next beta test version. For more information, please contact us directly.

🎯 Mesh Creation & Import

STL Mesh Import
Import OBJ/STL Files

Load triangle and quad meshes from industry-standard OBJ and STL file formats for further processing

Mesh from Surface
Mesh from Surface

Generate high-quality meshes from Class-A NURBS surfaces with adaptive tessellation and curvature control

⚙️ Mesh Manipulation & Editing

Show/Hide Vertices
Show/Hide Vertices

Toggle vertex visibility for cleaner visualization and easier selection in complex meshes

Select and Smooth Vertex
Select & Smooth Vertices

Interactive vertex selection with advanced smoothing for local mesh refinement and quality improvement

Smooth Entire Mesh
Smooth Entire Mesh

Apply global advanced smoothing to entire mesh with iteration control for surface fairness optimization

🔄 Triangle ↔ Quad Mesh Conversion

Triangle to Quad Conversion
Intelligent Topology Conversion

Convert between triangle and quad mesh topologies with intelligent pairing algorithms. Quad meshes are essential for high-quality B-spline surface conversion.

  • ✓ Triangle → Quad: Greedy pairing with planarity and aspect ratio quality metrics
  • ✓ Quad → Triangle: Multiple diagonal selection strategies for optimal triangulation
  • ✓ Quality Control: User-adjustable thresholds for conversion quality and element shape
  • ✓ B-spline Ready: Quad-dominant meshes convert seamlessly to G1 B-spline surfaces

Professional mesh topology optimization for reverse engineering and surface reconstruction workflows

✏️ Curve Creation

🎯 Basic Curve Primitives

Basic Curves
Line

Create precise straight lines with start/end point or direction vector specification

Circle

Full circles with center-radius definition or three-point construction

Arc

Circular arcs with center-radius-angle or three-point methods

Ellipse

Elliptical curves with major/minor axis control and rotation

📐 Advanced Parametric Curves

Bezier Curves
Bezier Curve

Polynomial Bezier curves with interactive control point manipulation and degree control

B-spline Curve

Industry-standard B-spline curves with local control, knot vector editing, and degree specification

NURBS Curve

Non-uniform rational B-splines with weight control for representing exact conics and complex shapes

📊 Curves from Point Data

Interpolate Through Points

Create smooth curves that pass exactly through specified point sets with tangent continuity

Fit Curve to Points

Best-fit curve approximation with tolerance control for noisy or dense point data

🔗 Curves from Curves

Offset Curves
Offset Curve

Create parallel offset curves at specified distances with corner handling options

Extend Curve

Extend curve endpoints with linear, circular, or natural extension methods

Blend Curves

Create smooth G1/G2 continuous blend curves between two existing curves

🌊 Curves from Surfaces

ISO Parametric Curves

Extract constant-parameter (U or V) curves from surface parameterization

Boundary Curves

Extract edge boundary curves from surface trim loops and parametric bounds

Section Curves

Create section curves by intersecting surfaces with cutting planes at specified positions

Intersection Curves

Compute intersection curves between two surfaces with adaptive tessellation

🏗️ Surface Creation

📦 Basic Surface Primitives

Plane

Planar surfaces with origin, normal vector, and size specification

Sphere

Spherical surfaces with center, radius, and parameterization control

Cylinder

Cylindrical surfaces with axis, radius, and height specification

Cone

Conical surfaces with apex, axis, base radius, and height control

📊 Surfaces from Point Data

Interpolate Through Points

Create smooth surfaces that pass exactly through specified 3D point sets

Constrained Fit

Surface approximation that interpolates specified points while fitting remaining point cloud data

Best Fit Surface

Advanced point cloud surfacing with adaptive control point placement and fairness optimization

🌀 Single Profile Surfaces

Extrude Surface

Linear extrusion of profile curves along direction vectors with distance control

Revolve Surface

Surfaces of revolution from profile curves with axis specification and angle range

Pipe Surface

Constant or variable radius pipe surfaces swept along spine curves with cross-section control

🕸️ Multi-Curve Network Surfaces

Loft Surface
Loft Surface

Smooth blending between multiple profile curves with tangent continuity and guide curve support

Ruled Surface

Connect two boundary curves with straight ruling lines to create developable surfaces

Sweep Surface

Sweep profile curves along one or more path curves with scaling and rotation control

Through Curve Network
Through Curve Network

Create smooth surfaces through intersecting U and V curve networks with optimized fairness

🔺 Advanced Surface Patches

Coons Patch
Coons Patch

Classic Coons patch with four boundary curves and optional G1/G2 continuity constraints

N-Sided Fill Patch
N-Sided Fill Surface

Fill N-sided boundary regions with smooth, high-quality surfaces for complex topology modeling

🔗 Blending & Filleting

G2 Blend Surface

Curvature-continuous blending between two NURBS surfaces with automatic position, tangent, and curvature matching at both boundaries, plus user-adjustable tangent scaling for precise control

Rolling Ball Blend

Constant radius fillet surfaces using rolling ball methodology with multiple ball radius support

✂️ Editing Operations

📏 Curve Operations

Curve Operations
Split Curve

Split curves at parameter values or intersection points into separate segments

Trim Curve

Trim curves with boundaries or cutting objects with parameter range specification

Extend Curve

Extend curve endpoints using linear, arc, or smooth continuation methods

Advanced Curve Editing
Offset Curve

Create parallel offset curves with corner blending and self-intersection handling

Join Curves

Merge multiple curves into composite curves with tolerance and continuity options

Reverse Curve

Reverse curve parameterization direction while maintaining geometric shape

Project Curve

Project curves onto surfaces with closest point or normal direction projection

Rebuild Curve

Rebuild curves with new control point count and degree while preserving shape within tolerance

Simplify Curve

Reduce control point count while maintaining geometric accuracy within specified tolerance

Fair Curve

Smooth curve curvature distribution using fairness optimization algorithms

🏔️ Surface Operations

Split Surface

Split surfaces with curves or isoparametric lines into multiple surface patches

Trim Surface

Create trimmed surfaces with boundary curves defining visible/invisible regions

Extend Surface

Extend surface edges with linear, circular, or smooth continuation methods

Offset Surface

Create offset surfaces at specified distances with normal vector offsetting

Surface Stitching

Stitch multiple surfaces together with gap closing and continuity enforcement

Reverse Surface

Flip surface normal direction or swap U/V parameterization

Surface Rebuild
Rebuild Surface

Rebuild surfaces with new control point count and degrees while preserving geometry

Simplify Surface

Reduce surface complexity by optimizing control point distribution within tolerance

Fair Surface

Optimize surface fairness using curvature-based energy minimization

🎯 Interactive Editing & Transformation

Control Point Editing and Local Transformation
Control Point Editing and Local Transformation

Comprehensive curve and surface modification through direct manipulation. Control Point Editing: Directly manipulate control points by left-clicking to select and right-click dragging to move them in 3D space for intuitive shape refinement. Local Transformation: Perform precise Move, Rotate, and Scale operations on selected curves and surfaces using interactive local coordinate frames with axis-constrained transformations for accurate geometric positioning and modification.

🔬 Quality Analysis

📐 Curvature Analysis

Curvature Comb

Visual curvature analysis with comb display showing curvature magnitude and distribution

🦓 Surface Quality

Zebra Stripe Analysis

Reflection-based surface quality analysis with adjustable stripe patterns and lighting

Technical Excellence

🎯 Precision & Quality

  • Industry-standard NURBS mathematics
  • Tolerance-based geometric operations
  • G0, G1, G2 continuity control
  • Numerical stability optimization

⚡ Performance & Efficiency

  • C++ computational kernel with Eigen optimization
  • Real-time 3D visualization
  • Interactive parameter adjustment
  • Memory-efficient algorithms

🔧 Professional Workflow

  • Comprehensive editing tools
  • Keep original option for all rebuild operations
  • Parametric constraint handling
  • Quality analysis and validation

RapidSurf

Complete CAD Platform: Class-A Surfacing • Reverse Engineering • Advanced Meshing

Proprietary Math Engine Built from Scratch

RapidSurf is powered by a custom-built CAGD kernel developed from the ground up. Unlike competitors who license commercial third-party engines, our proprietary mathematics deliver exceptional performance, flexibility, and cost savings across the entire product development cycle: Class-A surfacing, reverse engineering, and advanced meshing.

Custom CAGD Kernel

Our own mathematical engine—not a commercial third-party library. Fast, flexible, fully optimized, no legacy bloat.

Complete Workflow

Class-A surfacing with G2 continuity • Reverse engineering from scans/meshes/points • Advanced meshing for 3D printing, simulation, and manufacturing.

Affordable Performance

Professional capabilities at a fraction of the cost. No expensive kernel licenses passed on to you.

RapidSurf Airplane Wing Surface Modeling

RapidSurf Features

Comprehensive surface modeling capabilities

High-Performance Kernel

Optimized C++ computational engine with Eigen linear algebra for maximum performance

🎯

Precision Modeling

Advanced NURBS curves and surfaces with industry-standard precision and tolerance handling

🔧

Professional Tools

Comprehensive curve types: Lines, Circles, Bezier, B-splines, and advanced surface operations

📊

Real-time Visualization

Interactive 3D viewport with matplotlib integration and professional rendering

🔗

Seamless Integration

Python-C++ hybrid architecture for easy customization and extension

🎨

Intuitive Interface

Professional GUI with tool panels, object browser, and streamlined workflow

Simple, Affordable Pricing

Professional Class-A surfacing software without the enterprise price tag

30 DAYS FREE

Beta Trial

$0 / 30 days

Full-featured trial, no credit card required

  • ✓ All professional features
  • ✓ Class-A surfacing tools
  • ✓ G2 continuity blending
  • ✓ Mesh-to-Surface conversion (Linux only)*
  • ✓ NURBS curve & surface operations
  • ✓ Real-time curvature & zebra stripe analysis
  • ✓ Linux & Windows support
Download Free Trial

Hardware-bound, one per machine

ACADEMIC

Student / Educator

$ 199 / perpetual

For learning and teaching

  • ✓ Full functionality
  • ✓ All professional tools
  • ✓ Academic use only
  • ✓ Free updates (1 year)
  • ✓ Email support
  • ✓ Verification required
Request Academic License

Proof of enrollment/employment required

* Mesh-to-Surface conversion is currently available in the Linux version only. Windows version includes all Class-A surfacing features. Windows mesh conversion capability will be added soon.

How RapidSurf Compares

Traditional CAD Software: $3,000 - $10,000+ per seat, plus annual maintenance fees

RapidSurf: $599 one-time payment. No recurring fees. Same professional Class-A surfacing capabilities.

HowTo Guide for RapidSurf

Step-by-step tutorials for essential features and workflows

Selection Methods for Curves and Surfaces

RapidSurf provides two flexible methods for selecting and picking curves and surfaces, allowing you to choose the most convenient approach for your workflow.

  1. Method 1: Selection from Entity List: Access the entity dropdown list populated from the system storage. Simply click to expand the list and select the desired curve or surface from the available entities. This method is ideal when you know the entity name or want to select from a categorized list.
  2. Method 2: Direct Viewport Picking: Pick entities directly from the 3D viewport by left-clicking on the desired curve or surface. This visual selection method is intuitive and allows you to select exactly what you see in the scene.

Important Note for Viewport Picking

Control Points Display: When control points or control nets are visible in the viewport, it can be difficult to accurately pick curves and surfaces directly. The control points may interfere with entity selection.

Recommended Practice: Before performing "Pick from Viewport" operations, turn off the control points display by unchecking the "Show Control Points" option in the Display section of the right panel in the Model Explorer. This will ensure clean and accurate entity selection from the viewport.

Control Point Editing for Surfaces and Curves

Control point editing allows you to modify the shape of surfaces and curves by directly manipulating their control points. This powerful feature provides intuitive control over geometric shapes for precise design refinement.

  1. Select the Control Point: Left-click on the control point you wish to edit to select it. The selected control point will be highlighted, indicating it's ready for manipulation. Select Control Point
  2. Drag to Edit: Right-click and hold on the selected control point, then drag it to the desired position to adjust the shape of the surface or curve. You'll see real-time updates as you move the control point. Drag Control Point
  3. Release and Finish: Release the right mouse button when you have finished dragging the control point to its new position. The geometry will update to reflect the new control point location.
  4. End Editing Mode: Right-click on an empty space in the viewport to deselect the control point and exit editing mode, finalizing your changes.

Local Transformation

Local transformation enables you to move, rotate, or scale selected objects using an interactive local coordinate frame. This feature provides precise control over object positioning and orientation in 3D space.

  1. Select the Object: Left-click on the curve or surface object you want to transform to select it. The selected object will be highlighted. Select Object
  2. Choose Transformation Action: Click on the desired transformation action (Move, Rotate, or Scale) from the toolbar to activate that transformation mode. Choose Action
  3. Display Local Frame: Click the selected object again to display the local coordinate frame, which shows the X, Y, and Z axes for precise transformation control. Display Frame
  4. Pick the Axis: Select the transformation direction by clicking on the desired axis (X, Y, or Z) of the local frame. The selected axis will be highlighted.
  5. Move the Object: Left-click and hold on the selected axis, then drag to move, rotate, or scale the object along that direction. The transformation will update in real-time. Move Object
  6. Finish Transformation: When finished, click the "Clear Selection" and "Clear Mode" buttons to exit the transformation mode and finalize your changes.

Show Surface UV Direction and Curve Start/End Direction

Display or hide the surface UV/Normal frame and curve start-to-end direction to better understand object orientation and parameterization. This visualization helps with surface analysis and boundary matching operations.

  1. Access Model Explorer: Open the Model Explorer panel to view the hierarchical list of all objects (curves and surfaces) in your current project.
  2. Right-Click Object: Right-click on the desired surface or curve object in the Model Explorer to open the context menu with display options. Right-click in Model Explorer
  3. Toggle Visibility: Select the "Show/Hide Surface UV/Normal Frame" option for surfaces or "Show/Hide Curve Start to End Direction" option for curves to toggle the directional display on or off. The UV frame shows the surface parameterization and normal direction, while curve direction shows the parametric flow from start to end. Surface with UV Direction

Important Notes

Selection: Ensure your object is properly selected before initiating any transformation or editing operation. Selected objects are highlighted in the viewport.

Viewport Navigation: Use the viewport navigation tools (orbit, pan, zoom) to adjust your perspective for better control during editing operations. Right-click and drag to orbit, middle-click to pan, and scroll to zoom.

Download RapidSurf Beta - Free 30-Day Trial

Experience professional Class-A surface modeling with full functionality

🚀 Beta Release: RapidSurf is currently in active beta testing. This is a fully functional trial with all professional features. Commercial licenses ($599) coming soon!

📋 Platform Feature Availability

Mesh-to-Surface Conversion: Currently available in Linux version only. The Windows version includes all Class-A surfacing features but does not yet include the quad-mesh to surface conversion capability.

Note: Linux version provides complete functionality including mesh-to-surface conversion. Windows mesh conversion update will be available soon.

30-DAY FREE TRIAL

Try RapidSurf Today

Get instant access to all professional surface modeling features. No credit card required.

Version: 2.0.0 Beta
Platform: Linux / Windows
Size: ~500 MB
License: 30-day trial (hardware-bound)

Quick Installation

Linux (3 Steps)
1
Download & Extract
tar -xzf RapidSurf-v2.0.0-Trial-30days-20251107.tar.gz
2
Install Dependencies
./install_dependencies_auto.sh
3
Launch RapidSurf
cd RapidSurf && ./launch_rapidsurf.sh
Windows (2 Steps)
1
Download & Extract
Extract RapidSurf-Windows-Distribution.zip to a folder
2
Launch RapidSurf
Double-click RapidSurf.exe or run launch_rapidsurf.bat
Trial Includes:
  • ✓ Full functionality for 30 days
  • ✓ All NURBS curve and surface tools
  • ✓ Advanced surface creation (Coons, Loft, Sweep, Through Curve Network)
  • ✓ G2 continuity blending
  • ✓ Mesh-to-Surface conversion (quad-dominant to G1 B-spline) - Linux only
  • ✓ Professional 3D visualization with zebra stripe analysis
  • ✓ Complete documentation included

System Requirements

Linux
Minimum
  • Ubuntu 20.04 LTS or equivalent
  • 4GB RAM
  • OpenGL 3.3+ graphics
  • X11 display server
  • 1GB disk space
Recommended
  • Ubuntu 22.04 LTS
  • 8GB+ RAM
  • Dedicated GPU with OpenGL 4.0+
  • Multi-core processor
  • 2GB disk space
Windows
Minimum
  • Windows 10 64-bit
  • 4GB RAM
  • OpenGL 3.3+ graphics
  • Visual C++ Redistributable
  • 1GB disk space
Recommended
  • Windows 10/11 64-bit
  • 8GB+ RAM
  • Dedicated GPU with OpenGL 4.0+
  • Multi-core processor
  • 2GB disk space

About the Trial License

The 30-day trial license is hardware-bound to your machine and provides full access to all RapidSurf features. After the trial expires, contact us for commercial licensing options.

Note: The trial cannot be reset or transferred to another machine. Each machine is eligible for one 30-day trial.

Release Notes - Version 2.0.0

Overview of known issues and updates as of October 29, 2025

Known Issues

  • Preview buttons do not work except for the one in G2 Blend Surface.
  • Tessellation of Trimmed Surface with inner loops has defects; further refinements on the trimmed boundaries are needed.
  • Trimmed to boundary needs more refinement in NSided Fill Surface.
  • Curvature Combs need more refinement for improved accuracy.

About CADvisor Consulting LLC

Leading innovation in computer-aided design and surface modeling technology

Our Mission

CADvisor Consulting LLC specializes in delivering professional CAD solutions and developing innovative surface modeling software. We bridge the gap between complex mathematical algorithms and practical engineering applications.

Our Expertise

  • Advanced Surface Modeling & NURBS Mathematics
  • CAD Software Development & Integration
  • Engineering Consultation & Custom Solutions
  • High-Performance Geometric Computing

Why Choose CADvisor

With deep expertise in both theoretical mathematics and practical implementation, we deliver solutions that meet the demanding requirements of modern engineering and design workflows.

Professional

Industry-grade solutions

Innovative

Cutting-edge technology

Reliable

Production-ready systems

Our Services

Comprehensive CAD solutions and consulting

CAD Software Development

Custom CAD applications, plugins, and integrations tailored to your specific requirements

Surface Modeling Consultation

Expert guidance on NURBS mathematics, surface algorithms, and geometric modeling strategies

Performance Optimization

High-performance computing solutions for geometric algorithms and computational geometry

System Integration

Seamless integration of CAD systems with existing engineering workflows and databases

Get Started

Contact CADvisor Consulting LLC for professional CAD solutions

Ready to Transform Your CAD Workflow?

Whether you need custom software development, surface modeling expertise, or RapidSurf integration, our team is ready to deliver professional solutions.

Email Consultation

cadvisorconsulting@gmail.com

RapidSurf Inquiries

cadvisorconsulting@gmail.com