Complete CAD platform: Class-A surface modeling • Reverse engineering • Advanced meshing for end-to-end product development workflows
Convert quad-dominant mesh models into G1 continuous B-spline surface models. Perfect for reverse engineering, scan data processing, and converting polygon models to manufacturable parametric surfaces.
RapidSurf automatically converts quad-dominant meshes into smooth, tangent-continuous B-spline surface patches. This powerful reverse engineering capability transforms polygon models from 3D scanning, mesh modeling software, or other sources into editable parametric surfaces suitable for manufacturing and further CAD operations.
See the power of mesh-to-surface conversion with these production-quality results. Each example shows the original mesh model, the converted B-spline surfaces, and zebra stripe analysis for quality verification.
Complex organic shape with smooth curvature transitions demonstrates excellent surface quality and G1 continuity across patches.
Original Mesh Model
B-spline Surface Result
Zebra Stripe Analysis
Smooth zebra stripes confirm excellent surface quality and G1 continuity
Complex automotive geometry with mixed curvature regions showcases the algorithm's ability to handle challenging industrial shapes.
Original Mesh Model
B-spline Surface Result
Zebra Stripe Analysis
Continuous stripes across panel transitions verify G1 quality
Highly detailed organic form with subtle surface variations demonstrates precision fitting and smooth continuity preservation.
Original Mesh Model
B-spline Surface Result
Zebra Stripe Analysis
Clean zebra patterns confirm high-quality surface reconstruction
Professional mesh creation, manipulation, and conversion tools for advanced surface modeling workflows. Import meshes, create meshes from surfaces, and convert between triangle and quad topologies.
🚀 Next Beta Release: These meshing capabilities will be available in the next beta test version. For more information, please contact us directly.
Load triangle and quad meshes from industry-standard OBJ and STL file formats for further processing
Generate high-quality meshes from Class-A NURBS surfaces with adaptive tessellation and curvature control
Toggle vertex visibility for cleaner visualization and easier selection in complex meshes
Interactive vertex selection with advanced smoothing for local mesh refinement and quality improvement
Apply global advanced smoothing to entire mesh with iteration control for surface fairness optimization
Professional tools to clean, optimize, and convert meshes for manufacturing, simulation, and SubD workflows.
Convert clean quad-dominant meshes into true Catmull-Clark subdivision surfaces
with perfect topology preservation.
Reduce polygon count while preserving sharp edges, UV seams, and boundaries.
Real-time preview • Target count or % • Quality presets.
Remeshing • Advanced smoothing
Boolean operations • GLTF/3MF export
Convert between triangle and quad mesh topologies with intelligent pairing algorithms. Quad meshes are essential for high-quality B-spline surface conversion.
Professional mesh topology optimization for reverse engineering and surface reconstruction workflows
Create precise straight lines with start/end point or direction vector specification
Full circles with center-radius definition or three-point construction
Circular arcs with center-radius-angle or three-point methods
Elliptical curves with major/minor axis control and rotation
Polynomial Bezier curves with interactive control point manipulation and degree control
Industry-standard B-spline curves with local control, knot vector editing, and degree specification
Non-uniform rational B-splines with weight control for representing exact conics and complex shapes
Create smooth curves that pass exactly through specified point sets with tangent continuity
Best-fit curve approximation with tolerance control for noisy or dense point data
Create parallel offset curves at specified distances with corner handling options
Extend curve endpoints with linear, circular, or natural extension methods
Create smooth G1/G2 continuous blend curves between two existing curves
Extract constant-parameter (U or V) curves from surface parameterization
Extract edge boundary curves from surface trim loops and parametric bounds
Create section curves by intersecting surfaces with cutting planes at specified positions
Compute intersection curves between two surfaces with adaptive tessellation
Planar surfaces with origin, normal vector, and size specification
Spherical surfaces with center, radius, and parameterization control
Cylindrical surfaces with axis, radius, and height specification
Conical surfaces with apex, axis, base radius, and height control
Create smooth surfaces that pass exactly through specified 3D point sets
Surface approximation that interpolates specified points while fitting remaining point cloud data
Advanced point cloud surfacing with adaptive control point placement and fairness optimization
Linear extrusion of profile curves along direction vectors with distance control
Surfaces of revolution from profile curves with axis specification and angle range
Constant or variable radius pipe surfaces swept along spine curves with cross-section control
Smooth blending between multiple profile curves with tangent continuity and guide curve support
Connect two boundary curves with straight ruling lines to create developable surfaces
Sweep profile curves along one or more path curves with scaling and rotation control
Create smooth surfaces through intersecting U and V curve networks with optimized fairness
Classic Coons patch with four boundary curves and optional G1/G2 continuity constraints
Fill N-sided boundary regions with smooth, high-quality surfaces for complex topology modeling
Curvature-continuous blending between two NURBS surfaces with automatic position, tangent, and curvature matching at both boundaries, plus user-adjustable tangent scaling for precise control
Constant radius fillet surfaces using rolling ball methodology with multiple ball radius support
Split curves at parameter values or intersection points into separate segments
Trim curves with boundaries or cutting objects with parameter range specification
Extend curve endpoints using linear, arc, or smooth continuation methods
Split surfaces with curves or isoparametric lines into multiple surface patches
Create trimmed surfaces with boundary curves defining visible/invisible regions
Extend surface edges with linear, circular, or smooth continuation methods
Comprehensive curve and surface modification through direct manipulation. Control Point Editing: Directly manipulate control points by left-clicking to select and right-click dragging to move them in 3D space for intuitive shape refinement. Local Transformation: Perform precise Move, Rotate, and Scale operations on selected curves and surfaces using interactive local coordinate frames with axis-constrained transformations for accurate geometric positioning and modification.
Visual curvature analysis with comb display showing curvature magnitude and distribution
Reflection-based surface quality analysis with adjustable stripe patterns and lighting